#include <SimulationObject.h>
#include <EDesignerCore.h>

#include <iostream>

#include <Functions.h>

SimulationObject::SimulationObject()
{

}

SimulationObject::~SimulationObject()
{

}

void SimulationObject::update()
{

}

void SimulationObject::updateRunning()
{

}

void SimulationObject::updatePausing()
{

}

void SimulationObject::updatePausingToUpdate()
{

}

void SimulationObject::updateRunningToUpdate()
{

}

void SimulationObject::updateToUpdateRunning()
{

}

void SimulationObject::updatePausingToUpdateRunning()
{

}

void SimulationObject::updateToUpdatePausing()
{

}

void SimulationObject::undateRunningToUpdatePausing()
{

}

void SimulationObject::setTimeInterval(double timeInterval)
{
    m_timeInterval = timeInterval;
}
